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wuskin    Fnatic
wuskin, unlike his teammates, never finds momentum with a 56/68 KD in a loss to Rise Nation on Day 3 of Group Blue at the CWL Pro League.

RotoWire Analysis

Fnatic started off well only to trail off partly due to some weak performances from wuskin. While he didn't whiff any plays, wuskin struggled to keep positive in KD or help his team. This was especially important against the tightly-coordinated Rise Nation who could bait Fnatic into traps. Game 5 of Round 2 Search & Destroy on Throwback was a perfect example of this when wuskin was pinched into a 1-vs.-2. After seeing his teammates fall, wuskin rushed bomb site but Rise Nation were there to spot him out and corner him in the open site. As the series dragged on, wuskin's and his teammates' shots became weaker and weaker. By Round 4 Hardpoint, wuskin struggled to break out of spawns with a 16/24 KD.
SunnyB    Fnatic
SunnyB wins Round 1 Hardpoint but little else with a 67/74 KD in a loss to Rise Nation on Day 3 of Group Blue at the CWL Pro League.

RotoWire Analysis

Much like Skrapz, SunnyB steamrolled in Round 1 Hardpoint on Breakout, one of Fnatic's best maps. But unlike Skrapz, SunnyB's strength was in the lanes. Constantly pushing, SunnyB always spotted out Rise Nation's pushes while staggering their spawns. Rise Nation just couldn't break hills with SunnyB and Skrapz streaking. Then, the whole situation flipped by Round 4 Hardpoint where SunnyB and Skrapz performed poorly. All of a sudden, neither SunnyB or Skrapz were able to land their shots or kills while Rise Nation streaked. SunnyB closed Round 4 Hardpoint closed with a 15/26 KD.
Skrapz    Fnatic
Skrapz controls early maps with a 62/68 KD in a loss to Rise Nation on Day 3 of Group Blue at the CWL Pro League.

RotoWire Analysis

Round 1 Hardpoint on Breakout was entirely Skrapz' map. Scoring a 22/14 KD and an insane 2:34 of objective time, there was no wrong he could do. Rise Nation just couldn't match Skrapz' madness. But, Skrapz quickly fall off in subsequent rounds. The same choatic energy that infused Skrapz in Round 1 Hardpoint was his unmaking in Round 2 Search & Destroy and Round 3 Uplink. Constantly slamming Rise Nation from weird angles wound up feeding more kills than needed. On top of that, these odd pushes were often dead straight towards Rise Nation instead of their blind spots. Skrapz closed Round 2 Search & Destroy with a 3/6 KD.
Tommey    Fnatic
Tommey whiffs his Scorestreaks with a 62/69 KD in a loss to Rise Nation on Day 3 of Group Blue at the CWL Pro League.

RotoWire Analysis

The unpredictability of Fnatic continues to curse Tommey and his team. While their frantic pace and wild plays do score them a map win this series, Rise Nation was just able to run circles around Tommey and his crew. Round 3 Uplink was the round that gave the series to Rise Nation and it was almost entirely Tommey's fault. After an outstanding first half where Tommey was able to fill his Scorestreaks and build a small lead, Tommey whiffed it with a Bombardment. Tommey carelessly threw out his Bombardment in his team's base during a Rise Nation push. Ironically, the only kill the Bombardment scored was a team-kill on SunnyB who was defending the base, opening their goal for a throw that put Rise Nation ahead. Tommey closed Round 4 Hardpoint with a 16/21 KD.
Felony    Rise Nation
Felony keeps up a consistent performance with a 71/61 KD on Day 3 of Group Blue of the CWL Pro League.

RotoWire Analysis

Unlike the rest of Rise Nation, Felony found a solid performance across all four rounds, including Round 1 Hardpoint. The first map was difficult challenge for Rise Nation as Fnatic streaked early on to take hold of the game. Felony, while unable to break Fnatic's holds, was able to maintain a decent KD that lightly pressured the European team. Felony's stronger round was Round 2 Search & Destroy on Throwback, where he scored an 8/3 KD. The KD wasn't thanks to raw slaying potential but instead working together like a well-oiled machine. Game 2 in Round 2 Search & Destroy was an excellent showcase of Rise Nation's strategies as Felony and Faccento split while the bomb was planted to force Fnatic's Tommey into a stressful situation. With Felony and Faccento both watching the bomb and each other's flanks, Tommey was an easy pick.
Faccento    Rise Nation
Faccento melts through Fnatic with a 67/62 KD on Day 3 of Group Blue at the CWL Pro League.

RotoWire Analysis

Faccento seemed like he was going to struggle early on, only to pull himself together for a decisive win in Round 3 Uplink. Round 1 Hardpoint saw Faccento slump with a 12/21 KD as he tried to challenge Fnatic's control of Hardpoints. While it did give him a decent objective time, he just couldn't stand against Fnatic's sights. By Round 3 Uplink on Throwback, Faccento collected himself for a decisive round. Even after a dissapointing first half thanks to Fantic's early streaks, Faccento began to streak himself in the second half. Fnatic paniced in one of Rise Nation's pushes, burning a ton of payloads, and Faccento capitalized by pushing their base with a seven killstreak. Fnatic never quite recovered after Faccento's big play. Faccento closed Round 3 Uplink with a 28/22 KD and a dunk.
Aqua    Rise Nation
Aqua finds wins with a 76/62 KD in a win over Fnatic on Day 3 of Group Blue at the CWL Pro League.

RotoWire Analysis

The maps favored Aqua's assault rifles and he made sure to make the most of his advantage. After an awkward Round 1 Hardpoint on Breakout where Fnatic streaked early and hard, Aqua gathered himself for a much better Round 2 Search & Destroy on Throwback. While only scoring a 4/2 KD in a six game round, Aqua's coordination was spot-on with is teammates as he covered their flanks and secured their kills. The real spotlight came in Round 4 Hardpoint on Retaliation where Aqua posted an absurd 29/14 KD thanks to the map's long, open spaces. He beamed down Fnatic early on, giving his team a slew of utlity, similar to Fnatic's earlier victory in Round 1 Hardpoint. Aqua would close the series with a 29/14 KD and 2:19 of objective time on Round 4 Hardpoint.
Loony    Rise Nation
Loony outsmarts Fnatic with a 64/62 KD in a victory over Fnatic on Day 3 of Group Blue at the CWL Pro League.

RotoWire Analysis

While Fnatic was bouncing off the walls, Loony used his time to pull his opponent into traps to secure the win. Round 1 Hardpoint didn't go well for Loony after Fnatic's team began to streak early on. However, Loony kept a calm head and gathered his team together for an excellent Round 2 Search & Destroy. In a quick six rounds, Loony swept Fnatic into the gutter. Game 6 of Roudn 2 Search & Destroy on Throwback saw a beautiful play from Loony with him popping his Active Camo to scout the windows over trains before picking a kill. When Loony tagged another player, and got hit in return, he immediately ducked behind cover and let Faccento, who was on his flank the entire time, secure the kill. Loony closed Round 2 Search & Destroy with a 7/2 KD.
Clayster    FaZe Clan
Clayster would perform like his usual self only intermittently during their Day 2 game against Fnatic in Group Blue of the CWL Global Pro League, notching a pitiful overall KD of 75/79 and definitely did not help FaZe Clan's chances against Fnatic in a 3-2 loss.

RotoWire Analysis

Something certainly held Clayster back from properly helping the FaZe Clan deliver against Fnatic. The fact that Clayster got the worst KD of his team during Round 1 Hardpoint with a paltry 14/22 was a bad omen for how the rest of the series would go. Round 2 Search & Destroy wouldn't see Clayster do much better, but the worst was yet to come. Clayster's best game this series was undoubtedly Round 3 Uplink, where he'd finally get a positive KD with 32/21, the best of his team during that game mode. But this comeback was not to last - Round 4 Hardpoint only saw Clayster break even with a 19/19 KD, and Round 5 saw Clayster tank just when his team needed him the most, with an abysmal 4/10 KD.
ZooMa    FaZe Clan
ZooMa was an effective slayer during some of the games of FaZe Clan's series against Fnatic on Day 2 of Group Blue of the CWL Global Pro League, but in the end, with an overall KD of 79/77 he just couldn't do enough to prevent FaZe Clan from a whimper of a loss at 3-2.

RotoWire Analysis

You can't fault ZooMa for trying, as he was one of two bright spots on FaZe Clan's dark day against Fnatic, but in the end ZooMa just couldn't deliver enough of the slaying goods to make much of a difference. Starting out ominously with an 18/21 KD in Round 1 Hardpoint, he would get the most objective control time that round. Round 2 Search & Destroy didn't see any improvement from ZooMa as he would notch only a 5/8 KD for that round. ZooMa would finally see some improvement in Round 3 Uplink as he'd get a 24/22 KD and put all three of FaZe Clan's points on the board. The high would continue into Round 4 Hardpoint, as ZooMa would score a 24/17 KD and he'd get 53 seconds of objective control time. However, ZooMa would eventually sputter out with a 8/9 KD in Round 5 Search & Destroy, helping doom the FaZe Clan to a 3-2 loss against Fnatic.
Attach    FaZe Clan
Attach was one of two bright spots in the dark day of FaZe Clan's 3-2 loss against Fnatic on Day 2 of Group Blue of the CWL Global Pro League, with his strong Search & Destroy performance and an overall KD of 83/72.

RotoWire Analysis

Attach attempted to singlehandedly keep FaZe Clan's dreams alive during Day 2 of Group Blue, but even though he was a slaying monster he just couldn't stop Fnatic from defeating FaZe Clan. Round 1 Hardpoint started with promise as he got a positive 19/18 KD. Attach's Round 2 Search & Destroy left something to be desired, as he'd get a 4/8 KD, but Attach would more than make up for this later on. Round 3 Uplink would see a 22/23 KD effort from Attach, but his two big games would be in Round 4 Hardpoint where he'd get 2:15 of control time and a 25/16 KD, and he would especially shine in Round 5 Search & Destroy where he gets a monstrous 13/7 KD and a bomb defusal. Despite his efforts to carry, though, FaZe Clan would still lose to Fnatic 3-2.
Enable    FaZe Clan
Enable's performance against Fnatic could be described in many ways, none of them good. Only notching an overall KD of 73/89, he would become the weakest link in FaZe Clan's loss to Fnatic 3-2 on Day 2 of Group Blue of the CWL Global Pro League.

RotoWire Analysis

Enable just couldn't get into gear when it came to their Day 2 matches, as his performance was mediocre at best. Although he wasn't the worst in Round 1 Hardpoint, he certainly was far from the best with a 15/22 KD. Enable would have his moment to shine in Round 2 Search & Destroy with an impressive KD of 10/7, as well as two plants and a defusal. Enable would slump again during Round 3 Uplink, however, only notching a KD of 24/26. The slump would continue into Round 4 Hardpoint, where he'd barely go negative with a 22/23 KD. Enable would eventually fizzle into oblivion during Round 5 Search & Destroy, where he'd go out with a whimper, with a 2/11 KD.
Felony    Rise Nation
Felony struggled to find his potential with a poor 75/95 KD in a loss to Evil Geniuses on Day 2 of Group Blue of the CWL Pro League.

RotoWire Analysis

Felony was the weakest link in Rise Nation. Though he did have a challenging fight with Evil Geniuses, who were hot off of a win over FaZe Clan, Felony simply needed to do more for his team. Limp KDs across every round forced games to the edge, only for Evil Geniuses to clutch in the end. Round 1 Hardpoint and Round 3 Uplink saw a poor 18/27 KD and a 23/33 KD respectively, the lowest scores in the lobby. However, Round 4 Hardpoint did see Felony streak alongside Faccento to help secure the win. Despite the map win, Felony needed to be there for his team in Round 1 Hardpoint, a round that Rise lost by only sixteen points. Felony closed Round 5 Search & Destroy with a 6/9 KD.
Aqua    Rise Nation
Aqua was stuck in frustrating situations with a 91/83 KD in a loss to Evil Geniuses on Day 2 of Group Blue of the CWL Pro League.

RotoWire Analysis

Rise Nation was coordinated but not bloodthirsty enough to take the win. Aqua symbolized this problem the best with solid KDs and plays but an unwillingness to push. Instead, Aqua was comfortably cautious while Evil Geniuses was hungry to poke holes. Round 1 Hardpoint on Scorch saw Aqua try to hold lanes instead of pushing spawns, giving him a 31/24 KD and 1:42 of objective time. Controlling lanes gave Rise Nation early control of Hardpoints with solid rotations, but Evil Geniuses were continually able to break difficult hills like the Turbine Hardpoint. The passive strategy worked better in Round 2 Search & Destroy. For exampe, Game 11 saw Aqua hit bomb only to spot out his opponents. Immediately, Aqua fell back and forced Evil Geniuses to burn their Payloads in an attempt to clutch. Aqua closed Round 2 Search & Destroy with a 7/6 KD.
Faccento    Rise Nation
Faccento was on fire with a 94/77 KD only to lose to Evil Geniuses on Day 2 of Group Blue of the CWL Pro League.

RotoWire Analysis

Faccento went toe-to-toe with Evil Geniuses in kills but small mistakes doomed the match. Round 1 Hardpoint on Scorch saw Faccento post a 30/25 KD in a bloody map. Evil Geniuses slammed Rise Nation's defenses and Faccento was able to hold, but not for long. Early rotations gave hills to Rise Nation before being scattered by Evil Geniuses. And while slaying isn't everything, as seen in the European meta, map wins often came down to a handful of kills. Round 4 Hardpoint on Retaliation saw Faccento streak early and hard, basically giving Rise Nation the map by finding full Scorestreaks. Faccento's Trinity Rockets slammed critical points like Cathedral and Bridge to close the win, only to lose in Round 5 Search & Destroy. Faccento finished with a 7/5 KD on Round 5 Search & Destroy.
Loony    Rise Nation
Loony solid with a 79/87 KD but couldn't seal the win in a loss to Evil Geniuses on Day 2 of Group Blue of the CWL Pro League.

RotoWire Analysis

Loony was solid but stumbled in the late-game in his match against Evil Geniuses. It was a tough fight since Evil Geniuses was still hot off of their 3-0 win over FaZe Clan, giving the team sky-high confidence. And while Loony was certainly more coordinated than Evil Geniuses, as seen in Round 2 Search & Destroy and Round 4 Hardpoint, he just couldn't consistently slay his opponents. For example, Round 4 Hardpoint was far closer than it needed to be due to Loony's 16/22 KD, or Rise Nation's loss in Round 3 Uplink where Loony posted a 22/28 KD while trying to control a hectic game. Loony closed Round 5 Search & Destroy with an 8/8 KD.
ZooMa    FaZe Clan
ZooMa was a silent helper despite the 3-1 loss to Evil Geniuses to open day 3 ofthe Global Pro League's Group Blue play.

RotoWire Analysis

ZooMa had some very nice moments in the loss -- and was one of the better and more consistent members, next to Clayster. Round 1 Hardpoint saw him have a really strong game -- his 18 kills were second on his team and his 1:44 objective time was first. He was a persistent threat, and the three-headed monster of Clayster, Attach and himself made quick work of Evil Geniuses, and looked out of their league. However, Evil Geniuses would take the next three rounds to win. Round 2 Search & Destroy saw ZooMa play solid support -- however, no one was the main slayer in the round, and they could not match up to Nagafen's sniping, nor could they match up to NAMELESS' double-digit kill effort -- Evil Geniuses really stepped their game up from their poor first round. ZooMa led his team in kills (26) in Round 3 Uplink, but they hardly amounted to anything -- they were dominated 12-3, and Clayster was the only FaZe member to score any points. Clayster stepped up big time, and ZooMa got plenty of kills, but they could not stand up to a four-team attack from Evil Geniuses. Round 4 Hardpoint saw the same three-headed monster from Round 1 Hardpoint rear its head, but this time it was for a comeback and not to milk a lead. They almost pulled the comeback off as Evil Geniuses sat at 246, but a kill by NAMELESS thwarted FaZe Clan's hope for a round five.
Enable    FaZe Clan
Enable was bad throughout the 3-1 loss to FaZe Clan on Day 3 of Group Blue of the Global Pro League.

RotoWire Analysis

Enable had a tough match in this one -- he never really got it going, even from Round 1 Hardpoint. While he ended the roundwith a 13/12 KD, and a very good 1:31 on the objective, that does not tell the whole story. He was the low man on the totem pole, and was doing not much of anything while his teammates were controlling play. He ended up joining them towards the end of the round, but it took him a while to get there. Round 2 Search & Destroy saw him get the final kill in game three, but FaZe Clan could not handle the tandem of NAMELESS and Nagafen, especially since they were supported well by the rest of the team. Round 3 Uplink was really poor, for both Enable and all of FaZe Clan. They were utterly dominated offensively by Evil Geniuses; they could barely move the drone at all. Helimped to a 13/27 KD in the round.Round 4 Hardpoint saw them almost force a final round five, but their comeback came up short -- it was similar to round one, where Enable lagged behind his teammates and genuinely struggled. This time, however, he never caught up to them, and FaZe Clan lost to open day three.
Clayster    FaZe Clan
Clayster played fine, but it was not enough to overtake Evil Geniuses, as FaZe Clan lost 3-1 on day 3 of the Global Pro League's Group Blue play.

RotoWire Analysis

Clayster was the most consistent member of FaZe Clan, but it did not move the needle enough to overcome the loss. He started off strong with a nice 16/13 KD, 1:06 objective time performance in Round 1 Hardpoint -- the numbers were so low because the game was strongly team-based. Everyone pulled their weight, and they cruised to a win -- they just looked and felt like the better team. They would get outclassed the next three rounds, however. He was similarly solid in Round 2 Search & Destroy, as the rest of his team was. However, they had no answer for Nagafen's sniper rifle -- that totally altered their game plan -- and NAMELESS was on fire, and no one could match him. Round 3 Uplink was a drubbing -- FaZe Clan was dominated from the beginning of the round to the end, in every facet. They had no answer. Clayster put forth a valiant effort in the round, however, scoring all three of his team's points (including a nice use of Overdrive to spring himself for a dunk) and some excellent defensive stops -- he just got no support. FaZe Clan nearly forced a round five in Round 4 Hardpoint, as Clayster, ZooMaa and Attach had a three-headed attack that put them dangerously close to what looked like an insurmountable Evil Geniuses lead, with their opponents sitting at 246 points. However, NAMELESS would get the final four points, and dash their hopes for a round five.
Attach    FaZe Clan
Attach flew out of the gate, but it did not stop Evil Geniuses from taking a 3-1 win on day 3 of the Global Pro League's Group Blue play.

RotoWire Analysis

Attach had an incredible Round 1 Hardpoint. He had a lofty 21/8 KD ratio in the round, and added 58 seconds of Hardpoint time to the team. FaZe Clan had an incredible team round, where they were a well-oiled machine that looked primed for a sweep. However, the wheels quickly fell off for them, and they would lose the next three rounds. Round 2 Search & Destroy saw a very well-balanced attack from FaZe Clan -- unfortunely for them, it was matched by Evil Geniuses. FaZe did not have an answer for NAMESLESS' overall play, or Nagafen's sniper rifle. Round 3 Uplink was all Evil Geniuses as well -- Attach failed to do much of anything as EG bullied their way to a 2-1 lead. They continued to dominate late into Round 4 Hardpoint, until the three-headed beast of Attach, ZooMaa and Clayster nearly came back -- they clawed their way back, and had a real shot at winning, until NAMELESS won a gunfight, and scooped up the final seconds of objective time to hand FaZe Clan a loss.